Gribbly's Special Day Out
Platform: Commodore 64
Gametype: Undefined
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Gribbly’s Special Day Out 

In 1986 "Gribbly’s Special Day Out" was published. A few bugs had been removed. In the first edition there was a flickering on the lower right edge of the game. This was removed. The level construction was the same, only some small details were changed and the colours were a bit different. Also the type face was changed.

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Story 

Welcome to the planet Blagbor, the home of the Gribblets! The surrounding hills are inhabited by primitive creatures, whose only aim is to kidnap the Gribblets, and Seon, a dangerous Blagborian, lurks behind the psi net in the sky. Can you round up all the Gribblets that are hidden behind rocks, over lakes and on mysteriously floating islands on time and bring them to safety? 

 Mission 

As „Gribbly Grobbly“ you need to collect in 16 different levels each eight Gribblets before the creatures get them and take them to the safe cave. These creatures go through several metamorphoses. First they fall from the sky like seeds, land and then turn to green worms. If they tread on a Gribblet it will turn on its back, but it can be turned again by a jump from Gribbly Grobbly. After a while the green worms pupate and a bit later they eclose as skull worms. When they meet a turned Gribblet, they catch it and fly around with it. Gribbly Grobbly can bubble away the creatures in all stages except as walking skull worms. If a Gribblet is kidnapped by a skull worm, you should try to free the Gribblet over clear ground, otherwise it will fall into death. The psi net constrains Gribbly Grobbly in his mission, but it can be switched on and off at the points. At the same time, the psi net protects from Seon the black beast. 

The sprites are lovingly animated. According to the spirit of that time (and especially according to the technical possibilities of the C64) the graphics are differently coloured in each level, but designed nicely. Everything is somehow animated, the enemy animations are detailed and partially very funny. You can even switch back and forth between 50 and 60 hz depiction, which argues for Andrew Braybrook's programming skills. 

The soundtrack is a bit minimalistic, in exchange, the sound effects fit well to the happening. 

 Controls 

During the Intro 
F1  - set clock 
F3/F4  - hours +/- 
F5/F6  - minutes +/- 
F7/F8  - 50Hz/60Hz 
F2  - start clock 
F5  - raise volume 
F6  - lower volume 
F7  - graphics in colour 
F8  - graphics in black/white 


http://www.c64-wiki.com/index.php/Gribbly's_Day_Out#Gribbly.E2.80.99s_Special_Day_Out
